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Umbra witch pathfinder
Umbra witch pathfinder












umbra witch pathfinder

The Umbral agent can use this ability for a number of rounds per day equal to his level these rounds do not need to be consecutive.

umbra witch pathfinder

Creatures within 30 feet of the Umbral agent must succeed at a Will save (DC 10 + the Umbral agent’s level + the Umbral agent’s Wisdom modifier) or be shaken for 1 round.

umbra witch pathfinder

Unnerving Gaze (Su)Īt 5th level, an Umbral agent gains a gaze attack similar to the kyton ability of the same name. This ability functions exactly like the shadowdancer ability of the same name. Shadow Jump (Su)Īt 4th level, an Umbral agent gains the ability to supernaturally travel between shadows. A creature struck by these chains must succeed at a Reflex save (DC 10 + the Umbral agent’s level + the Umbral agent’s Wisdom modifier) or be entangled for 1d4 rounds in addition to the normal effects of the ability. When using the touch of darkness ability, the Umbral agent manifests shadowy chains that increase the reach of his melee touch attack by 5 feet. Shadow Chains (Sp)Īt 3rd level, an Umbral agent can use his touch of darkness ability one additional time per day. If he already has darkvision, the range increases by 30 feet.Īt 7th level, the range of the Umbral agent’s darkvision increases by an additional 30 feet. Darkvision ( Ex)Īt 2nd level, an Umbral agent gains darkvision out to a range of 60 feet. Umbral Courtier ( Ex)Īn Umbral agent gains a competence bonus on Bluff, Diplomacy, and Knowledge (nobility) checks equal to his class level. In addition, if the spell has the darkness or shadow descriptor or is of the illusion (shadow) subschool, the spell’s effective caster level and any associated save DCs are increased by 2 (instead of 1), and any attempts at dispelling the spell in darkness or dim light take a –4 penalty on the dispel check (instead of –2). Tenebrous MagicĪn Umbral agent receives Tenebrous Spell as a bonus feat at 1st level, and can apply its effects to his spells without increasing their effective spell level or casting time. The Umbral agent does not receive bonus spells or domain spell slots from his Umbral agent levels. If he already possesses the Darkness domain from another class, his Umbral agent levels stack with levels in that class when determining the effects of his Darkness domain powers. Blessings of DarknessĪn Umbral agent gains the Darkness domain at 1st level, using his class level as his effective cleric level to determine the effects of its granted powers. Weapon and Armor ProficiencyĪn Umbral agent gains proficiency with the spiked chain. The following are class features of the Umbral agent prestige class. Table: Umbral Agent Levelīlessings of darkness, shadow courtier, tenebrous magicĭarkvision +30 ft., unnerving gaze ( shaken 1d4 rounds) Skill Ranks at Each Level: 4 + Int modifier. The Umbral agent’s class skills (and the key ability for each skill) are Bluff ( Cha), Intimidate ( Cha), Knowledge (nobility) ( Int), Knowledge (religion) ( Int), Perception ( Wis), Sense Motive ( Wis), and Stealth ( Dex).

  • Skills: Bluff 5 ranks, Knowledge (nobility) 7 ranks, Knowledge (religion) 7 ranks.
  • umbra witch pathfinder

    To qualify to become an Umbral agent, a character must fulfill all of the following criteria. Agents who thirst for power often make deals with dark entities in order to stay one step ahead of their so-called allies, and it is not uncommon for agents to transform themselves into vampires or other types of undead. These minor treacheries are overlooked, or even rewarded, by superiors, so long as they do not interfere with the relative peace and order. Many an agent has fallen to a poisoned dagger from a rival seeking greater power. Umbral agents’ loyalty to their overlords and ideals does not extend to other agents. Regardless of their methods, all serve the will of their dark god with blind devotion. Those acting abroad seek out positions in rival nations’ halls of power. Most agents spend their time hunting down apostates and heretics, seeking to purge the world of inappropriate influences. Some Umbral agents work in the open as diplomats and consuls, others in secret as spies, agitators, and agents provocateur.














    Umbra witch pathfinder